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How to Get the Best Ending The Quarry Has to Offer

The Quarry is a game that thrives on tension, tough calls, and split-second decisions. If you have played through it once, you already know how easily things can go sideways. Characters die, relationships fall apart, and the night at Hackett's Quarry ends in bloodshed more often than not. But there is a path to a cleaner, more hopeful finish. Getting the best ending the quarry has to offer takes planning, patience, and a willingness to let go of old grudges.

I have played through The Quarry multiple times, and I have seen nearly every permutation of survival and death. The first time, I lost three counselors before dawn. The second time, I kept everyone alive but still felt like the ending was hollow. It took a third run, with a clear strategy, to finally see the credits roll with a sense of closure. That experience taught me that the best ending the quarry can provide is not just about keeping everyone breathing. It is about the choices you make long before the final chapter.

What Makes an Ending the "Best" in The Quarry?

Before we talk about how to get there, we need to agree on what the best ending actually means. For some players, it is about maximum survival. For others, it is about romance, or about stopping the greater threat before it spreads. The game gives you multiple endings, and the one you get depends on a combination of factors: who lives, who is infected, what evidence you collect, and whether you trust or doubt the people around you.

In my view, the best ending the quarry can deliver is one where all seven camp counselors survive, the Hackett family secret is contained, and the police arrive with enough evidence to understand what happened without locking up the innocent. That is a tall order, but it is achievable if you know what to prioritize.

The Pillars of a Successful Run

Getting the good ending is not about luck. It is about understanding the game's systems. There are three main pillars that support a successful run: character survival, infection management, and evidence collection. Neglect any one of these, and your ending will fall short.

1. Character Survival

This is the most obvious requirement. If a counselor dies, they cannot be present for the final scenes, and that loss often cascades into worse outcomes for others. Keeping everyone alive means making smart choices in every encounter with the Hackett family and the infected creatures. It also means knowing when to fight and when to run, when to shoot and when to hold fire.

One of the trickiest survival moments comes in chapter six, when you control Abi and have to decide whether to shoot or spare a certain character. That choice has consequences that ripple into the final act. I have seen players who shot too quickly lose a key ally later. Patience matters.

2. Infection Management

The infection mechanic is subtle. If a character gets bitten and you do not treat the wound with the right item, they will turn into a werewolf-like creature by the end. That transformation can lead to violence or even death for others. The game gives you hints about which items work, but it never spells everything out. You need to pay attention to the environment and the dialogue.

For the best ending the quarry has to offer, you want to keep everyone human. That means finding and using the special remedy on anyone who gets bitten. There are a limited number of doses, so you have to prioritize. I found that if you explore thoroughly and read every note, you will have just enough to go around. But if you miss a single dose, someone will transform, and that changes the final confrontation.

3. Evidence Collection

The police investigation at the end of the game is not just a formality. The evidence you collect determines whether the counselors are blamed for the deaths or whether the truth comes out. To get the best ending, you need to gather all the key pieces of evidence: the blood samples, the photographs, the recordings, and the physical clues that point to the Hackett family's experiments.

There is a moment in the lodge basement where you find a locked cabinet. If you have the key, you can open it and find a crucial piece of evidence. If you miss it, the police will not have the full picture. Small choices like that make a big difference.

Key Decisions That Lead to the Best Ending

Even with the three pillars in place, there are specific decisions that act as gatekeepers for the best ending. Here are the ones I found most important across multiple playthroughs:

  • In chapter three, when you first encounter the strange noises in the woods, choose to investigate rather than hide. This gives you an early clue about the infection.
  • In chapter seven, when you have the chance to save a counselor from a trap, take the risky route. The safe option often leaves someone behind.
  • In chapter nine, when you find the old journal in the Hackett mansion, read it carefully. It contains the recipe for the remedy.
  • In chapter ten, when you have to decide whether to trust a certain character's story about the family curse, believe them. Doubting them leads to a split that costs lives.

These choices are not obvious on a first playthrough. The game deliberately misleads you. It wants you to second-guess yourself. But if you commit to the path of trust and investigation, you will find yourself on the right track.

Common Mistakes That Ruin the Ending

I have made almost every mistake you can make in this game, and I have seen the consequences. Let me save you some trouble.

The biggest mistake is treating every encounter as a combat scenario. The Quarry is not a shooter. It is a horror game about survival. Running away is often the smarter choice. I lost two characters in my first run because I tried to fight creatures I could not hurt with normal weapons.

Another common mistake is ignoring the relationships between characters. The game tracks affinity, and low affinity leads to characters refusing to help each other at critical moments. If you want the best ending the quarry can deliver, you need to build trust between the counselors. That means making dialogue choices that show empathy, loyalty, and courage. Sarcasm and selfishness might feel funny in the moment, but they will cost you later.

What the Best Ending Actually Looks Like

When you achieve it, the best ending plays out like a relief. The police arrive at dawn. They interview each survivor. Because you collected the evidence, they find the hidden laboratory and the bodies of the Hackett family. The counselors are cleared of any wrongdoing. The story ends with the group walking away from the quarry, tired but together. There is a sense that the nightmare is over, and that the bonds forged in fear will last.

It is not a happy ending in the fairy-tale sense. People are still traumatized. The Hackett family is dead. But it is an ending where the good guys win without losing themselves. That is rare in horror games, and it feels earned when you work for it.

Final Thoughts on Getting the Best Ending

If you are aiming for the best ending the quarry has to offer, my advice is to play slowly. Explore every area. Read every document. Listen to every optional conversation. The game rewards curiosity and punishes haste. And if you do make a mistake? That is fine. The Quarry is designed to be replayed. Each run teaches you something new.

I have played through it five times now, and I still find small details I missed before. That is the mark of a good game. The best ending is not handed to you. You have to earn it. But when you do, it feels like you really saved those kids. And that is worth the effort.